IB Maths AI Topic 3 Definitions
This page contains our IB Maths AI definitions for topic 3. By learning each one of these definitions, you will fully cover the content for IB Maths AI 'Geometry & Trigonometry'.
Adjacency
adjacent
ambiguous case
arc
arc length
bearing
bisector
Cartesian form
Chinese postman problem
Coincident
Describes two lines that are the same line, meaning their direction vectors are parallel and they share at least one common point.
column vector
A way to represent a point as so a matrix can act on it.
complete
cone
A solid with a circular base and a curved surface meeting at a single vertex; for a right cone, where is the base radius and is the perpendicular height.
cos
cosine
cosine rule
degree
deleted vertex algorithm
depression
determinant
directed
direction vector
A non-zero vector parallel to a line that gives its direction; in , determines how changes as changes.
displacement
The vector that represents the change in position from one point to another, for example .
distance
.
edge
elevation
enlargement
A transformation about the origin that scales both coordinates by the same factor , using
Eulerian circuit
Eulerian trail
even function
gradient
Hamiltonian cycle
Hamiltonian path
hemisphere
Half of a sphere cut by a plane through its centre; its volume is .
horizontal stretch
A transformation that multiplies the -coordinate by a scale factor while leaving the -coordinate unchanged, using
hypotenuse
interpolation
Intersecting
Describes two lines that share a common point, found by solving their parametric equations simultaneously for a consistent set of parameter values.
Kruskal’s algorithm
length
matrices
midpoint
The point halfway along the line segment joining two points; for and it is .
minimum spanning tree
nearest neighbour algorithm
negative reciprocal
odd function
opposite
parallel
parametric form
A way to describe a line by writing each coordinate as a function of a parameter, for example , , .
perpendicular
perpendicular bisector
point-gradient
position
The vector from the origin to a point, written for example as .
position vector
A vector from the origin to a point, used to locate the point in space; in , is the position vector of a fixed point on the line.
Prim’s algorithm
probabilities
pyramid
A solid with a polygon base and triangular faces that meet at a single vertex; for a right pyramid, where is the base area and is the perpendicular height.
quadrant
radian
A unit for measuring angles defined so that radians equals the arc length divided by the radius, , giving the key conversion radians .
radius
reference angle
reflection
A transformation that flips points in a line (such as an axis), reversing orientation while preserving distances.
Reverse integration
right pyramid
A pyramid whose apex is vertically above the centre of its base; its volume is , where is the base area and is the perpendicular height.
rotation
A transformation about the origin through angle anticlockwise, represented by
scalar
scalar parameter
A real number (such as or ) that varies to generate different points on a line in a parametric or vector equation.
sector
simple
sin
sine
A trigonometric ratio/function that can be expanded for compound angles using .
sine rule
skew
Describes two lines in three dimensions that are not parallel and do not meet, so no common solution exists when their parametric equations are solved together.
sphere
A solid consisting of all points at a fixed distance from a centre; its volume is .
subgraph
tan
tangent
transformation
A change to a geometric object that can alter its position, orientation, or size.
translation vector
A vector that shifts every point by the same amount, giving
tree
unit circle
vector
An operation on two vectors that returns a vector perpendicular to both, with direction given by the right-hand rule and magnitude .
vector equation
A representation of a line in 2D or 3D written as a position vector in terms of a fixed point and a scalar parameter, typically in the form .
vertex
vertical
vertical stretch
A transformation that multiplies the -coordinate by a scale factor while leaving the -coordinate unchanged, using
vertices
Volume
A measure of how much space a three-dimensional solid occupies, usually expressed in cubic units such as cm3.
Voronoi
walks
weighted
weights
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