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IB Maths AI 3.8 Definitions

This page contains our IB Maths AI definitions for 3.8. By learning each one of these definitions, you will fully cover the content for IB Maths AI 'Geometric transformations'.

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column vector

A way to represent a point (x,y)(x,y) as (xy)\begin{pmatrix}x\\y\end{pmatrix} so a matrix can act on it.

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determinant

For a 2×22\times2 matrix A=(abcd)A=\begin{pmatrix}a&&b\\c&&d\end{pmatrix}, the scalar adbcad-bc, which equals the product of the eigenvalues and is used in det(AλI)\det\left(A-\lambda I\right).
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enlargement

A transformation about the origin that scales both coordinates by the same factor kk, using (k00k)\begin{pmatrix}k&&0\\0&&k\end{pmatrix}

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horizontal stretch

A transformation that multiplies the xx-coordinate by a scale factor kk while leaving the yy-coordinate unchanged, using (k001)\begin{pmatrix}k&&0\\0&&1\end{pmatrix}

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reflection

A transformation that flips points in a line (such as an axis), reversing orientation while preserving distances.

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rotation

A transformation about the origin through angle θ\theta anticlockwise, represented by (cosθsinθsinθcosθ)\begin{pmatrix}\cos\theta&&-\sin\theta\\\sin\theta&&\cos\theta\end{pmatrix}

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transformation

A change to a geometric object that can alter its position, orientation, or size.

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translation vector

A vector (ef)\begin{pmatrix}e\\f\end{pmatrix} that shifts every point by the same amount, giving (xy)=(xy)+(ef)\begin{pmatrix}x'\\y'\end{pmatrix}=\begin{pmatrix}x\\y\end{pmatrix}+\begin{pmatrix}e\\f\end{pmatrix}

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vertical stretch

A transformation that multiplies the yy-coordinate by a scale factor kk while leaving the xx-coordinate unchanged, using (100k)\begin{pmatrix}1&&0\\0&&k\end{pmatrix}

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